AAVga 2
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This page details running Quake2 under AAlib.
Home
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Background
Back around May 3, 1999, or so the filestamps say, I was playing with aavga
with Quake1. I was so impressed that I wanted to try it with Quake2.
The problem was that Quake1 ran in 320x200, the biggest size to fit on one 64K
video RAM bank.
Quake2 ran at a minimum of 320x240. I had to modify aavga to support flipping
banks.
Sources
I modified aavga to yield aavga2.c. It worked
just fine.
Screenshots
Image 1 and 2 are two different screenshots. Image 3 is actually blurred
using Gimp to demonstrate how visible it really is.
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ASCII Quake 2 (Screenshot 1)
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ASCII Quake 2 (Screenshot 2)
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ASCII Quake 2 (Screenshot 2, with a blur applied)
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Recent
On Dec. 31, 2001, I got a minor attack of
Slashdot Effect,
specifically looking for this page. Luckily, 3000 hits in two days didn't
bother my web server at all. I guess I'm just lucky. This page is also one
of the biggest reasons that people visit my page, second only to me posting on
Slashdot.
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All material on these pages is Copyright (c) Jennifer E. Elaan.
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